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A Reimagination of the Moore House in Unreal Engine 5.3

Whilst surfing the internet and Instagram, I found this house conceived by Craig Elwood in 1965, Then a video by @TheLocalProject showed the renovation of the house done by Californian firm Woods + Dangaran and I fell in love with its openness and surroundings.
Then I've decided to as an exercise, reimagine this amazing house in Unreal Engine 5.3, although I used 5.2 initially, I always jump on the newest version due to my work being primarily focused on Archviz.
Studio 3n3 was created two months ago and I wanted to test my speed for such a project and look at timescales while still delivering great quality in game and video.
The project was finished in 3 weeks, whilst carrying out other work. Definitely, PCG helped a lot and I've created a template that allows me to have everything in place for starting a new project, With that covered, I think I spent most of the time on vegetation and setting up animation and postproduction than anything else.
I used Lumen for everything and nanite.
The walkthrough will be posted soon.
Spec: 
Processor: Intel(R) Core(TM) i7-6900K CPU @ 3.20GHz 
Installed RAM: 64.0 GB 
Graphics Card: Nvidia RTX 3090
Assets used: 
The structure, furniture, and kitchen are all modeled or brought from other projects.
Vegetation and some props from Megascan
Fish model from: https://sketchfab.com/3d-models/koi-showa-7ab174d759f74c2cbbc1bcb40fe1dc80
Music from #Uppbeat (free for Creators!): 
https://uppbeat.io/t/ambient-boy/the-great-mountain

Video